Saturday 29 June 2013

2013 Blog Update

So another lull befell my blog, as it is want to do and once again I return to it. A cleaner look now I hope, a fresh lick of paint to accompany the return to writing and sharing. As ever my thoughts when it come to this blog shift and blur, I want it to be an outlet for things that are on my mind, and the writing I do here and elsewhere, but also somewhere that somehow represents me as I am in the moment. So whether this is articles on particular aspects or pieces of media that provoke a reaction in me, or an excuse for me to wax lyrical about something close my heart, my overall aim is purely that I keep it up, however sporadically and irregularly. But I will try and be more regular, I will try and put more of myself out there because... well because I can I suppose and because we all crave our voices to be heard sometimes.

My latest review for D-Pad review sits below this post (unless you view this in isolation) and I will continue to use this as a platform for my writing there. I also have a (very) short story I'm hoping to finish up and post soon, for a nice change of pace and to keep my fiction writing muscles from atrophying completely. So if you are reading this, then thanks and I look forward again to seeing what this blog becomes, and where my writing takes it.

Dave

Journey: Collectors Edition Review

Journey: Collector’s Edition is actually a somewhat misleading title for this selection of thatgamecompany games. In fact it functions more as a boxset of the studio’s work to this point, containing as it does all three of their PS3 titles as well as a raft of extras a bonus material that make the value proposition considerable even for those already familiar with their ouvre.
The company’s first game, flOw, was based on co-founder Jenova Chen’s MSE thesis. Taking the role of a series of more complex aquatic organisms the game sees you delve deeper and deeper in a microscopic world consuming, growing and evolving over time. With no real goal or fail state the game functions more as a sandbox experience, and whilst basic, looking back it clearly sets the tone and feel of the subsequent games the studio would release...

You can read the rest of the review over at D-Pad here.